Librarygame is a bespoke product which is based around our research into Libraries and how learning takes place around the academic library in particular. It is now in use by four award winning Universities in the UK with more partnerships scheduled for deployment.
We always imagined the Library experience could be improved when we were students and with our newfound development superpowers we’ve spent a lot of time thinking, designing, developing and making a functional platform around that concept.
What does Librarygame do?
In a nutshell Librarygame enriches the library collection with user generated content and allows users to be more playful and social in their use of the library. It connects academics together so they can share content and recommend useful findings to their peers. It also provides an better more approachable interface to libraries by amplifying their intrinsic game like qualities. The positive changes and results are students who are better engaged and more likely to use the library service, therefore helping raise student satisfaction levels, attainment and retention.
Students can gain points for a variety of different library activities such visiting the library, accessing items beyond their core subject area, or simply for recommending items to other users or rating items they’ve accessed themselves. There are various achievements which are geared towards encouraging positive user behaviours within the library and mechanisms to
Who is using Librarygame?
The University of Glasgow, The University of Huddersfield, The University of Manchester and The Open University all have versions of Librarygame that have been specifically tailored for them. We now have a stable platform, complete with its own API, Analytics platform and multiplatform app, as well as a responsive desktop version which any other Library can use.