We released Brian into the wild not so long ago, and it was nice to see a Tapcritic review out of the blue recently.
We released Brian into the wild not so long ago, and it was nice to see a Tapcritic review out of the blue recently.
Jun 1, 2010
May 5, 2010

This year an opportunity came around to go to Texas Austin and the infamous SXSWi festival. I was lucky enough to go with a delegation of independent producers and artists from England, supported by the Arts council.
If I were to summarise what my personal SXSWi experience was like I’d say it was all about, people discovery, near effortless networking, receptive ears, learning by actively listening and practicing your business pitch all rolled into one big event.
Theres always the promise there, to be swept up in endless rush of enthusiasm and excitement and come back feeling pretty excited and confident about what you’re doing. and for me it was kind of like that. The mere mention of it certainly opened some doors.
Below the jump is my semi reflective trip summary / pointers for other people who go.
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Apr 1, 2010
Tractor Factor is a really simple, button mashing game mixing retro aesthetics and vector graphics with a little story with personality. We did it as a very quick test of the Facebook platform and wanted to see how quickly we could make a flash game that had an addictive quality about it.
Feb 26, 2010
We’re open to talking to venues who want to have these messages projected during the night.
Love from Twitter (deactivated until next Valentines Day)
Feb 25, 2010
Brian is a fresh and cute as kittens iPhone platform puzzler game where you have to help Brian get to an exit door on each level by using movable blocks that help him jump, run and avoid dangerous obstacles such as icicles and fire!
Brian can be likened to old favorites such as Lemmings and Commander Keen in both feel and interaction.
Gameplay is addictive and the intuitive control and positioning of the blocks makes the game really enjoyable and playable for hours.
With each level of Brian the puzzles get a little harder and the challenge of getting Brian to that exit door will keep you playing until you’ve finished all 25 levels!
Feb 24, 2010
Being a new company we do our research on our clients and we also appreciate it when clients appreciate our values and the experience we bring to projects. When everyone is on the same page, things go smoothly. When we first started we came up with a list of why people should work with us. Here it is, dug out from the old blog and presented here in edited form.
Feb 15, 2010

Bates offer offices, artists studios and events space and are looking to showcase their amazing space. We’re going for a very image centric website and theres a little snapshot of it above! The photography is actually done by Nigel, one of the Bates brothers, who really captures the essence of the space and the amazing creative work that goes on here.
We have our own offices in Bates Mill and we’re really pleased to be able to create a site that is partly informed by our own experiences of the space.
Jan 26, 2010
As editors and managers we initiated the idea with a leading artist Beflix and two amazing designers Qubik and Fallt.
The book represents a sample of Glitch Art and Design Aesthetics.
For this book we also designed a website, Designing Imperfection.
The book is now available on Amazon and is published by Mark Batty Publisher.
Oct 25, 2009
This needed to work alongside their own data collection software and be user friendly.
Over 100 Local Authorities currently use the system.
Oct 25, 2009
We are Running in the Halls, a design and development shop in the north of England.
Tel: 01484 768 299