We have recently been collaborating with our new client, 4th Estate at Harper Collins to deliver an iPhone app for one of the most celebrated mathematicians in this country. Working to an extremely tight schedule on this one and pouring a lot of heart and soul into our signature pixels and code for Marcus Du Sautoy’s Number Mysteries due out in hardback next month.
We had an opportunity to go to the DIBI (Design it Build it) Conference in Newcastle in April organised by Codeworks. DIBI 2010 was a two track conference with one track dedicated to design and the other development and it turned out to be a really enjoyable and enlightening day.
Quizno's Sub, one of my few vegetarian treats
This year an opportunity came around to go to Texas Austin and the infamous SXSWi festival. I was lucky enough to go with a delegation of independent producers and artists from England, supported by the Arts council.
If I were to summarise what my personal SXSWi experience was like I’d say it was all about, people discovery, near effortless networking, receptive ears, learning by actively listening and practicing your business pitch all rolled into one big event.
Theres always the promise there, to be swept up in endless rush of enthusiasm and excitement and come back feeling pretty excited and confident about what you’re doing. and for me it was kind of like that. The mere mention of it certainly opened some doors.
Below the jump is my semi reflective trip summary / pointers for other people who go.
Brian the robot has lost his heart and needs you to help him find it!
Brian is a fresh and cute as kittens iPhone platform puzzler game where you have to help Brian get to an exit door on each level by using movable blocks that help him jump, run and avoid dangerous obstacles such as icicles and fire!
Brian can be likened to old favorites such as Lemmings and Commander Keen in both feel and interaction.
Gameplay is addictive and the intuitive control and positioning of the blocks makes the game really enjoyable and playable for hours.
With each level of Brian the puzzles get a little harder and the challenge of getting Brian to that exit door will keep you playing until you’ve finished all 25 levels!
We are super pleased to announce that we are working with Bates and Co. on refreshing their old branding and giving them a website
Bates offer offices, artists studios and events space and are looking to showcase their amazing space. We’re going for a very image centric website and theres a little snapshot of it above! The photography is actually done by Nigel, one of the Bates brothers, who really captures the essence of the space and the amazing creative work that goes on here.
We have our own offices in Bates Mill and we’re really pleased to be able to create a site that is partly informed by our own experiences of the space.
Designing Imperfection, was a large project and collaboration we authored and managed involving over two hundred international collaborators.
As editors and managers we initiated the idea with a leading artist Beflix and two amazing designers Qubik and Fallt.
The book represents a sample of Glitch Art and Design Aesthetics.
For this book we also designed a website, Designing Imperfection.
The book is now available on Amazon and is published by Mark Batty Publisher.
UnrealArt is a critically aclaimed art project by Alison Mealey our Art Director. It has been featured in several international exhibitions and publications and its had its own show.
UnrealArt was developed when Alison was working on her MA at the University of Huddersfield,
in a nutshell UnrealArt is about generating portraiture using programmed artificial intelligence. Alison fused her aesthetic vision and programming skills to create artwork that is appreciated far and wide.